It started with parts that would not agree.
Calyraen began with a simple frustration. Too many products were assembled from parts that never quite fit, and when one broke, every vendor pointed at the next.
We wanted to own the whole thing, from the silicon up, so the parts would actually fit and the company answering the phone would be the one that built the product.
That idea grew further than we expected. The same engineering that makes a reliable server turned out to make a reliable game console, and a kiosk too. So we kept going. Today we build across computing, entertainment, and a foundation that gives some of it back.